Lots of miscellaneous cleanup & performance fixes No need to use a separate DLL anymore if you play with it Milae's Alternate Difficulty mod is now integrated as a CustomModOption Deleted a bunch of useless/duplicate files and cleaned up the folder structure, with more of this to come Added manual installation instructions for the 43 Civs version Added updated modinfo files for all mods to the repository for anyone doing a manual install Standardized "Community Balance Overhaul" wording Revised the descriptions / dependencies / blocks of all mods Configured the autoinstaller to make creating it as easy as possible, fixed compiler warnings, added instructions to the repository Reverse engineered project files for (3) CSD, (4) C4DF, (5) More Luxuries mods, so they can now be modified and built as easily as the other mods Removed annoying "directory already exists, are you sure you want to install here?" prompt from the autoinstaller ("Create Start Menu Shortcuts" was also removed in 1.1.3) Fixed various bugs caused by incorrect defines Consolidated all inserted defines from (2) to (5) mods into CoreDefines.sql New defines only need to be added in 3 locations now (down from 5) and macros make it easy to read/understand Removed >10,000 lines by replacing all the icky Firaxis code with macros Massive code cleanup for global defines database For clarity to the player & may also cut back on bug reports from old versions a bit :) Future savegame incompatible releases can bump the Community Patch's "savegame compatible" version number to prevent Civ V from loading an old save with a new version Community Patch is now v100, (2)-(5) mods' versions raised by 1
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